Lithography AKA Rock Drawing
Here begins the beginner's guide to lithography.
Yes, that is what the name means if you separate ‘litho’ and ‘graphy’. Doesn’t seem that scary now does it? The name is very literal to the process conducted. The rock in question is our silicon wafer and we create patterns on it for further processing. It is a very crucial process as it directly determines the transistor density which is directly proportional to the amount of data it can process at a time. Patterns are either printed or written on the wafer. Let us go through the process step by step.
First, we coat the wafer in a liquid state compound called
photoresist. As the name suggests, this compound changes its properties when
light is shined on it. The wafer is then spun around for a determined time and
rotations per minute to ensure uniform coating. The same way we use our handheld
utensil (I don’t know what you use) to evenly coat bread with butter or jam so
that we get every flavored bite, same principle is used here. The compound is
subsequently hardened by heating either in an oven or on a hot plate. This
concludes the application of material on which the pattern will be printed.
We move on to exposure of the photoresist to our energy
source which will be light here. A mask is put on top first. A mask has the
design which will be printed on the wafer. It is fed into the machine and it
adjusts the position accordingly. The light source determines the minimum
feature size. The two common exposure systems are step-and-repeat (stepper) and
step-and-scan (scanner). Stepper exposes the entire chip onto its designated
area once and then moves on to the next area and repeats the exposure. An
exposed area is not revisited again. Scanner works a bit differently, light is
passed through a thin slit and it scans the mask slowly onto the wafer for one
area. After the scan is done it moves onto the next. Stepper is one camera
flash onto an area and scanner is like me ironing my shirt onto the area.
Scanner is better for high resolution lithography.
Lenses are used to focus light through the mask onto the
wafer. Magnification depends on end-user requirement. Masks are made of
materials that block/absorb light where not required. This is a very important
process that occurs now, during exposure the photoresist changes properties as
I had pointed out earlier. There are two ways it can go. It either hardens
(insoluble) or softens (soluble) in response to light. Positive photoresist
softens and negative photoresist hardens.
After exposure is complete the wafer is developed. In the
good old days of analog technology, camera film reels had to be developed
inside a solution called developer. This occurred in rooms with little to no
external light with only a small red light for vision due to it having the
highest wavelength, leading it to have the lowest energy which prevents any
changes in the image due to unneeded excitation. The same principle is used
here. The developer dissolves the soluble part of photoresist. The wafer is either
immersed in developer or developer is dispensed on it while it spins. The
latter is better for high resolution. The developer is dried off and then sent
for further processing.
This was the basic run-down of optical lithography. After
the process following development is completed, like etching, doping, or deposition, the photoresist is cleaned off using
wet chemicals or etched out using oxygen plasma called ashing. It seems like a simple enough process when
done on a micrometer scale, the problems all start when we go down into atomic
level. Suddenly all sorts of problems crop up- problems of such magnitude that
only one company in the world has managed to solve a size-able chunk of them,
ASML.
The first problem is your light source. For a smaller
feature size, we need smaller wavelength. The spectrums used commonly are
Mid-Ultraviolet (MUV: 300-400 nm), Deep-UV (DUV: 100-300 nm), and Extreme-UV
(EUV: 10-121 nm). MUV uses i-line mercury lamps and gives features of 350-500
nm. DUV uses Krypton Fluoride (KrF: 248 nm) or Argon Fluoride (ArF: 193 nm) and
gives a feature size of 38-250 nm. EUV uses a completely different mode of
light generation; it uses Tin (Sn) plasma (ionized gas) to emit light with a
wavelength of 13.5 nm and gives a feature size of 2-7 nm.
I must have bored you, dear reader, with the overwhelming
number of figures that I just threw at you so let me put a scenario in front
you; you go for a surgery and just after the anaesthetic starts to kick in, you
see your surgeon walk in with a sword, place it on the surgery tray and helplessly
watch him throw the scalpel in the bin. That is the same scale we are operating
in when dealing with such light sources. EUV already has a problem in
generation, not being content with just that, when light wavelength reaches atomic
level scale, lenses are useless. You cannot focus it by optical lenses. Zeiss
manufactures lenses for MUV and DUV sources, yet they have their hands bound in
this case. EUV utilizes precision mirrors for focusing light.
This was just the first problem which also brought with it a
bonus issue. Now, we go towards exposure conundrums like: a) specialized photoresist
which only reacts under a high enough energy; b) masks which need to reflect instead of
absorbing light, c) high aspect ratio: the resist thickness is the same with
feature width getting smaller, this causes the photoresist to weaken and it becomes prone to deformations; d) standing waves
caused by interference in incoming and reflected light, it causes ripple like
sidewalls reducing process area; e) low depth of field where a tiny variation causes loss of focus; f) overlay
accuracy needs to be high, if a feature is not overlaid properly the device becomes
useless. Many more problems exist outside of the ones listed here. If I keep
listing it out you will get bored and leave, and I will get sad, so let me give
you the second half of this proverbial lithography coin.
I have been using the word print for so long you must have
internalized it and accepted it as the only way. So how about a technique that
is free from all optical problems and it does not even need a mask. Yes, dear
reader, I am talking about writing. Electron beam lithography does exactly that.
Stepper motors control the position of the wafer while the electron beam draws the
pattern on the electron beam resist (name change due to difference in
excitation source). It has some problems of its own like electron scattering
and electron dose control, dose being the number of electrons on the area per unit
time. Yet all of these problems pale in comparison to one big problem.
I want to ask you, when was the last time you got your
portrait done in a professional studio? Was it done by camera or did the person
there draw you, or paint you? If you were going for a painting, you would have
to sit there for the whole day in a single pose, while on the other hand a
photograph is a one and done. Maybe some extra for fine tuning of your photo, my point being
it is a very fast process compared to painstakingly painting your face.
Electron beam lithography is very slow compared to optical lithography. By industrial
standards, it is criminally slow. What may take optical one second to do, it
takes electron beam around 1,000-10,0000 seconds. For this reason it is a preferred method in research due to the lack of mask manufacturing.
The nature of this method, being what it is, requires the
highest level of clean room classification and special lighting to prevent resist
triggering outside of controlled exposure. Special yellow lighting or safe
lighting are used with wavelengths above 500 nm inside the room. They also filter
out UV and blue wavelengths that may be emitted.
The idea of this method is quite simple, even primitive considering
how long we have been drawing on rocks. Practical application is always the
biggest obstacle that engineers and scientists have to face. This is a trend
you will notice in every single method used in semiconductor manufacturing. The
theory behind it is disgustingly simple, and yet there is a reason why it is
such a highly specialized industry with such a high barrier for entry.
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